If sakurai actually designed the character around this idea I'm sure they could balance it somehow. P.S: Nana being able to follow up with f smash or F air after popo throws doesn't necessarily have to be broken. In melee, there were numerous more practical ways to desync them, and the smash development team is taking that all away alongside their infamous grab follow ups.leaving us with a very dull character imo. So unless sakurai changes his mind about what the ice climbers SHOULD be, I'm afraid we are stuck with them as is, unfortunately. And the worst part is, even if someone discovers a more reliable way to desync them, sakurai can just patch. He doesn't emphasize desyncing as a core part of the character which goes to show that he doesn't seem to understand what makes the character so rewarding and competitively viable.Īs of now, the only real way to desync is to pivot F-smash which is pretty unreliable and CLEARLY not a mechanic the developers implemented on purpose. I would be all for these Nana nerfs IF sakurai actually favored desync techniques instead. They were later seen in Super Smash Bros. So on top of all the nerfs they're getting, we also have no reliable way to desync them. Popo and Nana, collectively known as the Ice Climbers, are a duo of mountain climbers from Nintendos Ice Climber video game. It seems like the ice climbers weren't designed to be played desynced either. They're good characters and always have been, but the grab shenanigans always overshadowed their actual moveset, now all the people who want to play Ice Grabbers can go pick up a character who's actually balanced around getting grabs (Bowser or DK) and the actual Ice Climber fans can play Ice Climbers without getting hate, it's a win win.Ĭlick to expand.I would be in agreement with your statements if ice climbers actually had a reliable way to desync. Ice Climbers in Ultimate have a ton of speed, a bunch of power and good mobility, not to mention they still have their desyncs, which is what actually matters. Maybe it's because I played a lot of ICs on Brawl's awful wifi, but I spent a lot of time learning how to actually play Ice Climbers rather than learning chain grabbing, so this change is nothing but good for me. Ice Climbers were not designed around having ridiculous grab setups, they were made to be strong when there are two and weak when there are one. See more ideas about ice climber, smash bros, super smash bros. If Nana could still act while Popo had someone grabbed, it would lead to straight up unfair kill confirms like Nana charing a Smash attack, Popo throwing into a free Nana Fair spike, Popo backthrow into Nana footstool resets, and some other nonsense I'm forgetting. Ice Climbers - Mountain Nana Published: Jul 18, 2019. Explore Samantha Negron's board 'Ice climbers (Popo and Nana)' on Pinterest. I don't see the problem with these changes.
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